Understanding Chassis Cluster Redundancy Group Interface Monitoring
For a redundancy group to automatically fail over to another node, its interfaces must be monitored. When you configure a redundancy group, you can specify a set of interfaces that the redundancy group is to monitor for status (or “health”) to determine whether the interface is up or down. A monitored interface can be a child interface of any of its redundant Ethernet interfaces. When you configure an interface for a redundancy group to monitor, you give it a weight.
Every redundancy group has a threshold tolerance value initially set to 255. When an interface monitored by a redundancy group becomes unavailable, its weight is subtracted from the redundancy group's threshold. When a redundancy group's threshold reaches 0, it fails over to the other node. For example, if redundancy group 1 was primary on node 0, on the threshold-crossing event, redundancy group 1 becomes primary on node 1. In this case, all the child interfaces of redundancy group 1's redundant Ethernet interfaces begin handling traffic.
A redundancy group failover occurs because the cumulative weight of the redundancy group's monitored interfaces has brought its threshold value to 0. When the monitored interfaces of a redundancy group on both nodes reach their thresholds at the same time, the redundancy group is primary on the node with the lower node ID, in this case node 0.
![]() | Note: If you want to dampen the failovers occurring because of interface monitoring failures, use the hold-down-interval statement. |
Related Topics
- JUNOS Software Feature Support Reference for SRX Series and J Series Devices
- Understanding Chassis Cluster Redundancy Group 0: Routing Engines
- Understanding Chassis Cluster Redundancy Groups 1 Through 128
- Example: Configuring Chassis Cluster Interface Monitoring (CLI)
- Understanding Chassis Cluster Redundancy Group IP Address Monitoring
- Understanding Chassis Cluster Redundancy Group Failover
- Understanding Chassis Cluster Monitoring of Global-Level Objects