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Understanding the Implementation of SNMP

The QFX Series products support the Simple Network Management Protocol (SNMP) that is implemented in the Junos OS software.

Note: By default, SNMP is not enabled on devices running Junos OS. For information on enabling SNMP on a device running Junos OS, see Configuring SNMP.

A typical SNMP implementation includes the following components:

  • Network management system (NMS)—The NMS is a combination of hardware and software that is used to monitor and administer a network. Software running on the NMS includes the SNMP manager, which collects information about network connectivity, activity, and events by polling the managed devices.
  • Managed device—A managed device (also called a network element) is any device managed by the NMS. Routers and switches are common examples of managed devices. The SNMP agent is the SNMP process that resides on the managed device and communicates with the NMS.
  • SNMP agent—The SNMP agent exchanges network management information with SNMP manager software running on an NMS, or host. The agent responds to requests for information and actions from the manager. The agent also controls access to the agent’s MIB, the collection of objects that can be viewed or changed by the SNMP manager.

SNMP data is stored in a highly structured, hierarchical format known as a management information base (MIB). The MIB structure is based on a tree structure, which defines a grouping of objects into related sets. Each object in the MIB is associated with an object identifier (OID), which names the object. The “leaf” in the tree structure is the actual managed object instance, which represents a resource, event, or activity that occurs in your network device. The SNMP implementation in Junos OS uses both standard (developed by IETF and documented in RFCs) and Juniper Networks enterprise-specific MIBs.

Communication between the agent and the manager occurs in one of the following forms:

  • Get, GetBulk, and GetNext requests—The manager requests information from the agent; the agent returns the information in a Get response message.
  • Set requests—The manager changes the value of a MIB object controlled by the agent; the agent indicates status in a Set response message.
  • Traps notification—The agent sends traps to notify the manager of significant events that occur on the network device.

The processes maintaining the SNMP management data include:

  • A master SNMP agent (known as SNMP process, or snmpd) that resides on the managed device and is managed by the NMS or host.
  • Various subagents that reside on different modules of Junos OS, such as the Routing Engine, and are managed by the master SNMP agent.
  • Junos OS processes that share data with the subagents when polled for SNMP data (for example, interface-related MIBs).

When an NMS polls the master agent for data, the master agent immediately shares the data with the NMS if the requested data is available from the master agent or one of the subagents. However, if the requested data is not maintained by the master agent or subagents, the subagent polls the Junos OS kernel or the process that maintains that data. The Junos OS kernel may need to get the data from the Packet Forwarding Engine. On receiving the required data, the subagent passes the response back on to the master agent, which in turn passes it on to the NMS.

Figure 1 shows the communication flow among the NMS, SNMP master agent (snmpd), SNMP subagents, Junos OS kernel, and Packet Forwarding Engine.

Figure 1: SNMP Communication Flow

SNMP Communication Flow

When a significant event, most often an error or a failure, occurs on a network device, the SNMP agent sends notifications to the SNMP manager. SNMP notifications can be sent as traps (unconfirmed notifications) or inform requests (confirmed notifications).

Junos OS supports trap queuing to ensure that traps are not lost because of temporary unavailability of routes. Two types of queues, destination queues and a throttle queue, are formed to ensure delivery of traps and control the trap traffic. On QFX Series products, the maximum size of trap queues (throttle queue plus destination queue) is 40,960 traps. The maximum size of any one queue is 20,480 traps.

Junos OS forms a destination queue when a trap to a particular destination is returned because the host is not reachable, and it adds the subsequent traps to the same destination to the queue. Junos OS checks for availability of routes every 30 seconds, and sends the traps from the destination queue in a round-robin fashion.

If the trap delivery fails, the trap is added back to the queue, and the delivery attempt counter and the next delivery attempt timer for the queue are reset. Subsequent attempts occur at progressive intervals of 1 minute, 2 minutes, 4 minutes, and 8 minutes. The maximum delay between the attempts is 8 minutes, and the maximum number of attempts is ten. After ten unsuccessful attempts, the destination queue and all the traps in the queue are deleted.

Junos OS also has a throttle mechanism to control the number of traps (throttle threshold) sent during a particular time period (throttle interval). The throttle mechanism ensures consistency in trap traffic, especially when large numbers of traps are generated because of interface status changes. The throttle interval period begins when the first trap arrives at the throttle. All traps within the trap threshold are processed, and the traps beyond the threshold limit are queued. The default throttle threshold is 500 traps, and the throttle interval default is 5 seconds.

Note: You cannot configure trap queueing in Junos OS. You cannot view information about trap queues except for what is provided in the system logs.

 
 

Published: 2014-07-23

Supported Platforms

 
 

Published: 2014-07-23