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Add Spine per Pod

As a Day 2 operation, you can add spines per pod on both 3-stage and 5-stage blueprints.

CAUTION:

Plan carefully. After you've added spines, you won't be able to remove them.

Make sure you have enough ports with specific roles and speeds for additional spine(s).

  1. From the blueprint, navigate to Staged > Physical > Pods.
  2. Click the Update spine config button on the bottom-right of the card for the pod to change.
  3. In the Count field, enter the total number of spines you want:
    • You can only increase the number of spines.

    • On 5-stage blueprints, the number of spines must be a multiplier of the number of superspine planes.

    CAUTION:

    Plan carefully. After you've added spines, you won't be able to remove them.

  4. Click Update to stage your changes and return to the Pods view.

When you're ready to activate changes, commit them from the Uncommitted tab.